JOAN FORTUNY
LEVEL DESIGNER

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Hi,
I am Joan 'Keku' Fortuny a level designer involved in modding many games for over a decade.
I’m a big FPS and Action game lover as I grew up playing this kind of video game; especially the ones with some kind of parkour mechanic involved.
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I've been studying on my own for all these years to pursue a career in the video game industry as a level designer.
Focusing on level design, I am knowledgeable in the fundamentals and am skilled in Unreal Engine. I learnt all about creating levels in the level design pipeline, from concept to a finished product, as well as the utmost importance of teamwork and communication.
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Thanks to training parkour for many years, I've developed my spatial awareness so I can better know where everything is located on a 3D space and take advantage of it when designing my levels.
I am always eager to learn more and push my boundaries.
PASSIONS
Parkour
Videogames
Anime
Manga
Modding
SOFTWARE
Unreal Engine
Adobe Photoshop
VU Map Editor
Sony Vegas
Blender (basic modeling for blockout)
3ds Max (basic modeling for blockout)
SKILLS
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Level Design in multiple genres
White boxing
Gameplay Implementation
Gameplay Balancing
Documentation
Set Dressing
Player Guidance
Lighting
Attention to detail
Puzzle Design
Video Editing